A new game from the Spinbo team

SkyPalsPlane Simulator 3D

Take off, loop through the clouds and stick the landing. Help Skip keep a tiny island airline flying, one delivery at a time.

Coming soon
Coming soon to theApp StoreComing later toGoogle Play
Tell me when it’s out

We only use your address for the launch email, and you can ask us to delete it any time. Privacy

Island Hop must not close

For years Grandpa Albatross ran Island Hop, a one-plane airline that carried mail, cakes and birthday balloons between six islands. Now he is retiring, the plane is dusty and the islands have started to forget each other. Skip has just earned a pilot license, and the keys come with one line: “Keep her flying, kid.”

Chapter 1

Coconut Bay

The ice-cream festival has run out of ice cream. Your first real delivery, on the longest, friendliest runway in the islands.

Chapter 2

Snowy Peak

The mountain lodge is out of hot cocoa. Short runway, crosswind and a lot of snow: time to learn your flaps.

Chapter 3

Dune Town

A camel caravan is lost in the sand and needs water. Heat gusts shake the plane, so plan your fuel.

Chapter 4

Neon City

The lighthouse bulb has burned out. Your first night landing, with nothing but the runway lights to guide you.

Chapter 5

Cloud Kingdom

The balloon parade lost all of its balloons. Loops, rolls and a rainbow runway in the middle of the Air Show.

Chapter 6

Volcano Isle

The volcano keeps sneezing ash on the runway. Fog, instruments and the biggest landing of Skip’s life.

Meet the crew

Round, glossy and a little dramatic, just like the buddies in Spinbo.

Skip
Rookie pilot

Skip

Brave, clumsy and always excited. Cheers at every ring, sweats on steep approaches and pops right back up after a bumpy landing.

Chief Albatross
Mentor

Chief Albatross

Grandpa ran Island Hop for forty years. He teaches every new move in Flight School and hands out the license badges. “Easy on the flaps.”

Rivet
Mechanic

Rivet

Runs the hangar, sells upgrades and paint, and patches the plane after a crash. Always has a grease smudge somewhere.

Gale
Rival stunt pilot

Gale

A show-off with a shiny purple plane who hosts the Air Show and loves to tease Skip. Beat Gale often enough and you might make a friend.

From runway to gate

Every mission is a full flight in about a minute: four simple steps that feel great to get right.

1
Take off

Take off

Push the throttle, watch the speed climb and pull up at just the right moment. Too early and you bounce, too late and the runway runs out.

2
Fly through the cloud rings

Fly through the cloud rings

Tilt or drag to steer. Hit the centre of a ring for bonus points, while Gust, Storm and Fog try to push you off course.

3
Land on the green

Land on the green

Keep the glide meter in the green band, drop the gear, add flaps and flare just before touchdown for a soft landing.

4
Taxi to the gate

Taxi to the gate

Follow the yellow line, dodge the fuel trucks and the sleepy baggage cart, and park at your gate before the clock runs out.

Real flight physics, cartoon fun

SkyPals looks like a cartoon, but your plane flies by the same rules as a real one.

LiftWings only lift you when there is enough speed. Climb too slowly and the plane feels heavy.
DragFlaps and landing gear slow you down. Great for landing, not for a climb.
StallPull up too hard and the wings give up. Push the nose down and let the speed come back.
FlareRaise the nose gently just above the runway and the wheels kiss the ground instead of bouncing.

See it in motion

Twenty-four seconds of takeoffs, loops and very happy landings.

Four planes, four personalities

Start with Pogo and earn the rest by flying. Every plane has its own speed, handling and paint jobs.

Pogo
Prop trainer

Pogo

Forgiving, bouncy and always happy to try again. The plane every captain learns on.

Splash
Seaplane

Splash

Lands on water as happily as on a runway. Perfect for the lagoons around Snowy Peak.

Jumbo Jojo
Jet

Jumbo Jojo

Big, fast and a little bit proud. Needs a long runway and a gentle touch on landing.

Red Baroness
Biplane

Red Baroness

Light as a feather and made for stunts. Loops and rolls are her favourite thing.

Questions

Yes. SkyPals is free to download and free to play, and it has no ads by default. Gems, Infinite Fuel and a few one-time packs are optional in-app purchases. Prices are shown on the App Store and in the app before you buy, purchases are charged to your Apple Account, and one-time packs can be restored any time under Settings → Restore purchases. If ads are ever switched on, they come from Google AdMob and are personalised only with your consent.

It is a cartoon game with simplified real physics. Lift, drag, stalls and the landing flare all work like they do in a real plane, so getting a smooth landing feels earned, but the controls stay simple enough for anyone.

Anyone who likes planes. Flight School teaches every new move step by step, the controls are tilt or drag, and a bumpy landing never ends the fun: Rivet just patches the plane and you try again.

No account needed, and your progress is saved on your phone. You can fly without a connection; the shop, the Weekly Cup and live events need one.

English, Spanish, German, French, Italian, Turkish, Japanese, Chinese and Arabic.

SkyPals lands on iPhone first. An Android version is planned, and we will add the Google Play link here as soon as it is ready.

Sempeak, the small team behind Spinbo. SkyPals is Spinbo’s friend: same colours, same round characters, a new adventure in the sky.

Your plane is warmed up

SkyPals is almost ready for takeoff. It will be on the App Store very soon.

Coming soon
Coming soon to theApp StoreComing later toGoogle Play

Tell me when it’s out

Leave your email and we’ll send you one message when SkyPals lands on the App Store. No spam, no tracking.

We only use your address for the launch email, and you can ask us to delete it any time. Privacy